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Immersive Worlds Industrial Co.,Ltd
Immersive Worlds Industrial Co.,Ltd
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Two Player VR Shooting Mecha Warrior Virtual Reality Shooting Games

Immersive Worlds Industrial Co.,Ltd
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Two Player VR Shooting Mecha Warrior Virtual Reality Shooting Games

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Brand Name : IWI

Model Number : IWI-11-13

Certification : CE Rohs

Place of Origin : GUANGZHOU CHINA

MOQ : 1 UNIT

Price : 8400 USDT

Payment Terms : T/T; L/C,CRYPTO

Supply Ability : 500 UNITS MONTHLY

Delivery Time : 10-25 WORK DAYS

Packaging Details : WOODEN BOX

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VR Shooting Mecha Warrior 2025 Best OfferTwo Player VR Shooting Mecha Warrior Virtual Reality Shooting Games

VR two players Shooting Machine
1, Hardware configuration
Parameter items Specifications
Equipment size MODEL 11:2914×2124×2569mm /MODEL 1213 3900×1800×2400mm
Floor Area ≥6.19
Whole machine weight 360kg-500kg
Power Range 1000W-1500W (rated power)
Load Dual zone rotating standing platform, supporting 360 ° free turning, Maxmum 300KGS
2, System configuration
Host performance
CPU: Intel i5-6400 or higher
Graphics card: NVIDIA GTX 1660 (6GB)/RTX 3070 (8GB)
Memory: 8GB to 16GB
Storage: 240GB SSD+1TB HDD
Display and interaction
VR headset: HTC Vive Cosmos or equivalent device
Resolution: 4320 × 2160 for both eyes (mainstream commercial standard)
Interaction method: gesture recognition+motion sensing controller
Positioning technology
Laser/UWB ultra wideband positioning with centimeter level accuracy
Support dynamic capture of multiple people in the same space (≤ 10ms delay)
3, Software and Content Parameters
Characteristics Details
Game resources Supports 288+battle games such as "Rhythm Lightsaber" and "Interstellar Battlefield
Online mode Local two player confrontation/remote networking battle
Physics engine Real time collision detection based on Cannon. js (3D physics simulation)
Security mechanism Virtual boundary collision warning
4, Adaptation requirements
Space layout: activity area of ≥ 2m × 1.5m (including safety buffer zone)
Network environment: broadband Internet connection (Gigabit LAN is recommended)
Applicable scenarios: shopping malls, video game centers, VR theme parks (recommended for ages 6 and above)


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